The previous version, if that is the correct term - the last two ones were the same MOC with some fixes and added mass - has been my most popular Klaanon MOC on Flickr. This version fixes the most problems noted there, but I didn't add musctache and top hat; there are those on Klaanon though, not on Tongu but hats are definitely a thing and Matoran living in the northern part of the island of Bio-Klaani often have facial hair... or maskial hair, kanohian hair, you know the stuff. Tongu has no head, or at least it is pretty much between his shoulders, so a hat wouldn't stay on very well.
Modding Tongu started when I got a Chima set as a prize on a building contest, more of than on the previous post. The set had some great keetorange/bright light orange/something flamish yellow SYSTEM parts and they seemed good for adding some beef on this guy. These parts included some of by favourites, cheese slopes and curved slopes, and they worked well with some smooth HF/Bionicle pieces used in this MOC - the HF shells on shoulders and the Bohrok headplates. The lower legs were the first parts to get a twist. I had added the Roborider block long ago, and now I made the feet more stompy and added tiles on Metru feet; now the lower legs felt like a small fortresses on their own!
The other mods are about beefing up too. There's some curved sloping in the arms, and the hands are completely reworked; they don't look that much different but the design is a lot sturdier.I wanted to make the knee joints a lot better, and add a mecha-style dished on their sides. That was a lot harder that expected, but I finally managed to do that with some clips and 2x2 dishes. They rattle a bit, but don't limit movement much.
The torso has some more armors, and the stomach piece doesn't fall apart any more. The sides have also some more meat (kidneys?). There's some other small tweaks but I can't remember all of them. Give mercy!
Model Expo, the biggest scale model exhibit in Northern Europe was on the last weekend and the Finnish LUG Palikkatakomo had a show there (report may or may not follow). We had a big modular town/castle diorama, and there was, among other things, a house fair contest. The idea was to build a house on 32x32 or 32x64 area and then people (the visitors, not LUG members) voted the best house. There were 16 entries and my house, The Twisted Victorian, got 50 votes and was third alongside with Legorides's (Markku Jääskeläinen) house with awesome Scots pine tree. Awis's (Ismo Aavaharju) Finnish-style house was got the most votes and Janne Kortelainen's house with motorized things was the second. I got 70134 Lavertus Outland Base for prize, and while the set design isn't that impressive, it had brilliant pieces and you will definitely see them on my creations soon.
This house definitely isn't very modern. It is time traveller's house - You can see Aikapoika, my time-travelling alter-ego on the stairs. I think the whole house was transported to the fair from an another decade. I couldn't have built an ordinary house. No offense, there were some definitely cool ordinary houses in the fair, but it just isn't my thing; steampunk is. Finland doesn't have many houses like this, most of them are gray or white and use blocky shapes and minimum detail. This is of course different: Round yellow tower, black ornamented arches, funny somewhat tudor-style shacks on the side (probably inspired by Howl's Moving Castle, which despite being Miyazaki's worst movie has some awesome details) and big cone roof with a flag. And then the full thing is funnily angled, as there had to be 2 studs free space on every side.
I chose yellow to be the main color as it is bright enough to look really good with black and I had enough yellow bricks left. I had ideas for more shacks on different, special colors like light yellow and medium blue but the ideas didn't fly as there weren't enough room and I didn't have enough bricks on those colors. But sand green and dark orange were good choices to my eye, and the rounded balcony with the stairs looked better than expected and give a nice spot for the figure.
The tower is rather similar to the one in the Prime Minister's apartment in Brassport. It looked nice and I wanted to try the idea with different color and greebling. As it would have been terribly hard to make all-round tower to burst through the roof, the backside on it is funnily shaped with an arched window and some hexagonal pipe pieces. They are interesting parts but rarely used nowadays, and I wanted to make a difference there!
To be honest, I'm not quite sure what's happening here. But I'm sure there have been a crime - Dirty money, stepping on the poor, forged contracts and so on. The police department might be corrupted with these ignoble gentlemen around, so the situation has escalated into the point where Miss Evelin Sharley has to grasp her rapier and climb up to the highest floor of the office skyscraper...
Actually, I build this vignette mostly to use some techniques and create a bit of scenery to my steampunk universe. Miss Sharkley can be familiar to some of you from of minifig barfs. I liked the minifig, and wanted put her to action. I had some ideas for classical but gloomy office, and so the idea was born.
I didn't want to build an office that looks extremely comfortable, as the bad guy here, Coote C. Lucknahan, probably loves only money, not its benefits. The stone floor is likely cold and hard. I have those light bley headlights from LUGBULK, and it was a pleasure to make proper a stone wall with them and dark bley tiles; I always wanted to build things like that when I was younger, but didn't have enough pieces - greys and black were always under the stone (If there is such a phrase in English; there is Finnish).
The big windows use red fences that are likely my father's old from seventies. I like how they work with the classy dark red curtains. Mister Lucknaham has also an Indian-style rug on the wall, it's probably an imperialistic gift from colonies. The furniture also includes a heavy buro. There's a contract, some drinks and oh boy the money - all messed up in horror, when the reddened eyes of the malefactor meet the rock-hard gaze of the vigilante in red. And her long dress and hair are never on the way.
Ladies and gentlemen, here's the last steampunk figure for (some) while. This gal is Cynthia Quegan Muskell, professional engineer and airship pilot. She wears warm and protective longcoat, heavy boots and aviator goggles. A strong woman for sure.
This was actually going to be a male character, a police constable probably, but the 4x4 wedges (still one of my favourite parts) looked so curvy that it was better as a female character. The torso is bit similar than Gail's (see last post) and I got the idea of this when building her. This one is a bit less sci-fi, but I believe the boots and hairstyle have enough punk and steam to be classified as steampunk.
Cynthia doesn't have any new ball sockets, and the arms use twin clips as sockets, but don't worry, I bricklinked 24 of both socket pieces and they should arrive soon, so there will be more figures like this. The hands don't use the same design as the two last figures, but Cynthia is a bit smaller model and I wanted to give her wrist angle for posing.
The head uses the same basic stylised idea than the two previous MOCs, though here I could built the whole head inverted as the neck connection is the bottom of a headlight brick. The hairstyle is a bit Wyldstyle-esque, with goggles on a rubber band, trick from the BCth. The boots were the last part I built, and I like the heavy heels there. I wanted to give her a boots that are faithful to the style but not too impractical when messing with boilers, fireboxes and pipes. The winky-wonky "gungan angle lightsabers" are the key part there. The binocular motif can be seem on the boots too.
This time I used the new ball joint as I promised on the last post. They give both durability and mobility, and Gail is quite a posable; however, some furniture would be needed to show that and I didn't built any. Hopefully the other photos show that though, there's plenty of more in Brickshelf when moderated.
The build was pretty normal SNOTty work with round shaping and some detail. I began with the legs (I usually do) and after getting them right (Boots were tricky, the shape was not easy one) the body came up quite quickly. I gave a special thought on colors: Dark bley trousers and gloves to match, light grey belt and medium blue upper shirt thing to give some fresh color. Dark red and brown with gold buttons were trustworthy steampunky elements which worked well. The body is a bit similar to my Comedian, as those 4x4 wedges give such a nice shape. The unsymmetrical buttons where there from the start.
I'm very happy with the head and the practical but feminine hair achieved with tri-bar 1x2 plates. 1x3 tile makes sure that the stylised face is not too blocky. There is of course plenty of SNOT in the head as the 1x2 double slope is upside down.
I pondered a while what I would do with Gail's accessories and finally ended up with a pistol holster with simple short chain. I think is works well. I also tried to make a longer rifle, but had no idea how she would carry it. I guess Gail is a fast shooter!
I built this MOC few days before I got my first new ball joints when I bought Gorilla and Eagle legend beasts from sale. So, this MOC doesn't use the new ball joints; the next one on my series does. Izzy is "fully articulated" (except the fingers though, impossible to build those in that small scale) using basic ball-clip joints in lower legs, normal-size ball joints on hips, double clip - towball on shoulders and even old arm hinges on the arms. There are double joints on the elbows to allow better movement.
The legs are partly inspired by Moko's work. I wanted them to be mobile enough to allow some posing, but they are not very sturdy. I probably could have achieved a sturdy design with those new ball sockets, but finished the model anyway before buying some. The minifig ruffs were a last-minute addition.
The body is pretty basic stuff with some nice curved slopes and wedges, with embedded double clips to make the ball joint sockets for the arms. The skirt was here from the beginning, and I'm very happy with the bags and packets on the belt. Izzy even has a booklet with the printed tile from Lady Liberty minifig.
The head is not rocket science with inverted, simplified face and golden locks. Bowler adds some steampunkiness. I'm proud of the hands, as they are hard to create in such a small scale. The connection might be a bit stressful to the parts, but I don't think it's that bad. Izzy has four fingers as most of my MOC figures, both Bionicle and SYSTEM-based. Five is just too much to handle! Badum-tish.
I had to build a chair for Izzy to sit on as the legs are not that stable and I'm going to keep this MOC on display for some time.
Metorakk is a 100% fighter. He wears nazorak-made elite battle armor with leg thrusters, arm-mounted missiles and a protective helmet. The armor is still aerodynamic enough to enable Metorakk to move sharply. His favorite choice of weapon is powerful morning star.
This MOC is loosely based by an old creation by a man caller Dr.U. I picked the helmet idea, which looked excellent and gave heaps of character on U's MOC. Otherwise this was quite a simple humanoid MOC. I'm happy with the aerodynamic torso and the hand design especially; Movable finger usually give extra character on a MOC. Metorakk is holding a stolen magic sphere which is said to give overhuman powers to some special Vahki units.
This MOC combines Bionicle, HF and even small amount of SYSTEM parts. HF parts are used on the upper arm as I did on Kerosiinipelle, but there have also some extra beefing and Metorakk is more muscular guy. The legs are rather basic stuff. I made the ankles a bit sturdier, as just a ball socket on a piraka foot looks way too weak. KK2 armor part was an easy solution, but I like how it flows with the simple shape of Vikings dragon skull.