MOC: Kuohu

 This is the second creation of these elemental personifications, of probably goddesses, of old good basic elements; this time water. The series, which is sort of sequel to Four Seasons project, began with Cielan last month. I began building this shortly after it, but there was lot of other stuff to do (moving to from my shared flat to a new apartment, taking trip to Central Europe, visiting a LUG event, spending a week on a summer cottage, to mention a few) so I wasn't able to finish it for a while.

I began with the dress, trying to use beautiful colour combinations (medium azure and dark blue) with some interesting patterns, utilizing new moulds like 1x1 pizza slice tiles and triangular Nexo Knights wedges; Both of these parts are welcome addition to my inventory. It uses lots of SNOT and was pleasing build. I'm very happy with the shapes. With the colour scheme the dress reminds of a creation from a year ago, Kirika Towa Alma, but I went with largely different clothing styles to make them different enough.

The rest was build during last few weeks. I wanted to use Elves dragon egg piece somehow, and felt that a hat would be a nice idea. Cielan had a very striking hair and a golden headdress, but I wanted to avoid gold here and go with something fresher, and I remembered succeeding with a stylish hat on Fómhar. The hair was always going to be aqua, as I had recently acquired a pair of aqua pieces in nice quantities from event reward packages (2x2 curved slopes and 1x3x3 bows). I also had those smaller dragon wings from an Elves set in that colour and the made the bulk of the hair. However, due to lack of very basic parts, the connections of the hair were random and weak, and that limited the hat a bit. But I managed to stuff it with all sorts of water-related parts - the egg as a bubble, some hoses as foam, fire as waves and white spheres as steam. I like how its randomness created a contrast with the well-refined dress.

The arm technique is partly taken from another build of mine, Red Lady of the Stream, and shares the detached sleeve idea with it and before-mentioned Kirika Towa Alma. Here the are smaller, though, and use some interestingly shaped parts with some Friends ribbons bought from unofficial LEGO museum in Prague. The ribbons are also used on legs. They were challenging: It's hard to give them needed mobility for natural posing as actual legs can't fit inside the sturdy dress. They were redesigned several times. I also shot the creation twice because of them: after the first shoot, during the photoshop phase, I realized that the shoes didn't work at all - they were like slalom boots, and I redesigned them to be more elegant wedge heels. Luckily I managed to preserve the ribbons and solar panel parts used as ankle guards. I also like the medium azure details on otherwise white shoes.

This is also the first MOC finished and photographed on my new apartment, where new interior design inventions include a comfortable sofa that can be opened and used as brick storage, a real storage room and a big partly glassed balcony where wind shouldn't be a problem while photographing. Life is sweet!




MOC: Mini House of Secret Society of Aviation

 TLG:s very own ReBrick is holding a Mini Modular contest that ends tomorrow. The interesting part of the contest is the magnificent prize: ALL Modular Building sets, some of which have sold out years ago and cost fortunes these days. The contest is also only open to TFOLs and AFOLs and only promoted via LUG Ambassador Network, which makes it even cooler, so I just had to enter...

The idea was to build a mini version of a full-size modular. I doubt most of the entries aren't, but this one is, being based on the corner building and the flagship of my New Century Corner (currently part of a whole block a displayed in Vapriikki).

This was a challenging build. The problem is that the original one is not regular modular sized, 32x32: It's on a 36x36 module, so simple divide-by-four didn't work. The colours was another challenge. I don't have much medium dark nougat, mostly only bricks and tiles - and no plates at all. The there is lot of tile-on-tile anti-connections here, which means there's lot of going on behind the outer walls to keep everything connected. You can probably just see the travis brick behind the main window. Also, check those arched windows on the sides: They're connected via minifig neck brackets to fit under the roof. And the globe, featuring swamp planet Dagobah in the original, might have the face on Frankenstein's monster on the other side. But old building like this are designed to be seen only from the front...



MOC: Cielan

Iron Builder has been over for almost a month now and I'm slowly recovering. Well, honestly, I've been rather busy still, with all the Tampere May Day fun (9 hour long board game marathon on local club Telakka, receiving the Teekkari caps, dipping into the ice-cold river - you know), LUG exhibit on Model Expo and last of this year's school work. But these are over now and I'm on holidays.

Jonas Kramm beat me on IB, but it was a fair fight - congratulations to him and thanks for the judges and Chairman Guy. I will return. But for now I'll enjoy freedom of building without the god-forbidden Dublo grass block. This creation here is rather traditional one, and an another good example of idea developing during the process.

Cielan here is a spirit or a goddess of skies; something like the Four Seasons project I had a couple of years ago. The idea began with four elements -based parts I got from Elves sets (which I got from LUG activities). So one of the main objectives behind this creation was to utilize as many cool parts as possible. The final result become diverse, to say the least, but Iäm quite happy with it.

The dress was the first thing I built. It's high fantasy -esque with golden details and armour platings; more serious part of the build. I wanted to have long sleeves with ruffed cuffs; the first version was bulkier and used 3x3x3 cones, but I went with this more elegant version. The hip details survived unchanged from the beginning, but the upper torso was remade few times to achieve more feminine shape. Most of the dress was built before IB.

After IB I returned to the project and it somehow took completely new rails. The legs were a complete mystery to me; I though either bare tan legs or white stockings but they felt a bit dull (and I was short on white boat studs) so I went with something more radical; partly cloudy sky pattern with some seriously high heels. I wanted to use those cool blended wing pieces from Chima Ultrabuild sets and they seemed to fit in, something like old winged sandals but more striking.

I had had those vahki-light rainbows around for couple of years and had never used them on anything, so with this air-themed character it seemed to be around time. They were short wings at first, but as I didn't have any ideas for the hair, they turned into one long flock and with them and the boots the creation became a lot snazzier, almost like glam pop or Eurovision song contest esque. It felt silly, but not in bad way, so I went with it. I also constructed the headdress, again more high fantasy-like, with golden eagle wings bought from Bricks&Pieces; They fit nicely with that golden HF armour add-on part. The headress also helped to hide the ugly intersections of the transparent hair, thus emphasizing the rainbow flocks.

To enhance the sky theme, she balances the sun and a stormcloud on her hands. The sun, which design is stolen from Barney Main, was recycled from IB creation Very Old Friends.

Next up, I don't know what. I have one triumphant creation from Model Expo photographed, but it might be a bit hard to present. I'm also currently in Joensuu, will have an eight-day trip to Central Europe (Vienna, Ljubljana, Prague) from 18th May onwards and then I'll move to a new apartment, but as I'm holiday, I might be able to post something. I'll try.




Iron Builder X (And last): Duck Hunt

This was going to be the last build since beginning of the contest. It is of course inspired by the stage in SSB4 more than the original game, and appeared on my original ideas list. I felt that the psychological violence with the annoying snarky dog and the Game Over text fitted the end of the contest. And the grass in the original screen is surprisingly similar to the seed part.

Technique-wise this has lot of boring brick-on-brick work, with the more interesting dog and all the very mathematical lettering boxes. I began with the sky, using most of my blue bricks. The Game Over text was rather easy, and I was particularly happy with the SNOT frame. I had to broaden the sky couple on times, though.

The next part was the dog, which was challenging due to limits of the colour. For example, I had only one 1x2 plate despite buying many from LUGBULK few years ago. Fortunately there were lots of curved slopes and some 2x2 round tiles for paws. The eyes use minifig hands for the annoying smile; incorporating them inside the head wasn't that easy. A boat stud, my favourite part, appears here as the nose. I think the Floo Network one was only build that didn't use any boat studs...

The bush was alright, but the tree was harder. It's probably thee studs deep, quite 2D, but making the trunk narrow naturally deemed some SNOT hidden behind the leaves. It's not very sturdy, but works alright.

The down part was somehow hell. It features lot of loose bits that make the texts and the hit meters; lot of applying of 5/2 rule here. But that was not the worst part. Using so much SNOT built up some serious tension in the structure, and the MOC was about to blow up all the time. It took some serious guts to bundle everything together; longer plates looked like being 2mm too short, and that's lot in terms of LEGO were the measurements should be exact...

But yes, this is the final build. The contest ended six days ago and we are not yet judged. We'll see. Anyway this has been hell of a month and a great honour and so on and I've made ten builds; that was my goal. So thanks to Guy for chairmanning, Jonas for the contest and friends for ideas and support.


Iron Builder IX: Bird of Paradise

 This one has rather different backstory. I was discussing the possible uses of the Dublo grass piece with my friends at school, probably while sculpting plaster (my sculpture ended up being titled "Siperian rata", Siberian railway, and featured a mammoth and a locomotive; most students made something abstract but that's not my way). Ideas that turned up were either colourful bird... or a pineapple, cruel and ambitious fruit (or, at least, painful and delicious). I rather preferred the bird, as it would have been hard to make decent pineapple with leaves four bricks high and eight studs wide (maybe in 2D). But the bird was an excellent idea; Thanks!

The colours were based on wedge slopes that were available. It is not based on any particular species of bird but the colour scheme is rather common and similar to, for example, Olive-headed lorikeet and Fischer's Lovebird. There had to be green, of course, and dark red was an obvious choice as I had plenty of 4x12 wedge slopes (in both right and left versions). Yellow and lime looked rather nice with them, giving some jungle freshness to the bird, plus I had lime green wedges and even some feather-like parts for the tail.

The building process was quite straightforward, divided in three sessions. I began with the wings to get the seed part out of the way, and then advanced into the body, using TECHNIC friction pins to get the wings to the right angle. The head was interesting, featuring life-buoy eyes, white nostril section and big red beak. The shape of the neck is somewhat based on old good LEGO parrot, as I had some nearby. Adding the legs deemed some changes in the inner structure, as they had to be sturdily connected and I had to move weight forward. This made building the support structure challenging, too: It had to bear the parrot without breaking, and I wanted it to look like wood. In the end the shape ended up very finger-like and I wonder if I should have build it in tan. The base features geometric pattern done using reddish brown, old brown and dark brown. The tail feathers were the last part added here - I quite like how the angle of the lime green one gives some sense of gravity to the MOC. This is, I think, my first realistically sized animal build and among my favourite entries for this contest.


Iron Builder VIII: Palutena

 Build number eight, Lady Palutena, is the third creation based on existing IP and defintely the most challening and time-consuming. I've build Palutena, goddess of light from Nintendo's Kid Icarus game series before, couple of years ago. I was inspired by the character's complex attire and odd elegance. There were some good parts on the old version, but it felt somehow too rigid and lifeless. After that I've played quite a bit of SSB for Wii U and learned to somehow master the character. This was inspired by those matched with them boys. I think I played some with the seed part hiding in my trouser pocket...

Overall, I wanted to make more elegant version, with better, more flowing shapes without losing the importance on details. I began with the torso. The overall shape came out painlessly, but the brown belts with all the golden accessories were hard. I had two of those pneumatic hoses, one in old brown and one in reddish brown, and they were almost too short. As you can see, they sort of end too soon, but fortunately that isn't too visible. It also took some tinkering to connect them sturdily enough. But it looks pleasantly realistic.

Another challenge was the dark red line representing the layer of the dress. The old version utilized a minifig cape in strange position, but this one uses less interesting tricks with better results. New-ish 1/4 square tiles help here; great pieces. Ninjago daggers (Sais?) present the ornaments of the white underskirt.

The hands were serious pain in the arse. The layers of gold and tan are not easy, especially as the joints had to support the weigh of the shield and staff. They're alright but not that good. The left arm has irritating grey liftarm on the elbow. Neither of them are sturdy. They stay intact, they're not terrible, but they were not fun neither. But nobody has complained so far... At least the shield hides a lot and there are more interesting parts to look at.

The head was challenging, having the wing tiara and a gem on the forehead, but once I got the fringe work, the rest was relatively easy. Use of trans-medium blue tube as the halo is straight from the old version, but this one also uses a pulley. The face is similar to other recent builds - Red Lady of the Stream, Robin and Mistral Nereis. It can be packed on smaller scale than old Batarang variant and has separate eyes, which is a nice plus.

The hair is important part here as it uses the seed part, 2x8 Dublo grass block. It's quite a realistic presentation of the end of Palutena's weird long hair flock which is, for a reason or another, bright green. The hair is connected to the back (it's very heavy) and has a curve to add sense of of motion and portray the use of the seed part better. The uppermost part has a ball joint to make it look more natural with the head.

The legs are mainly hidden by the dress, but bits of them are visible. These were among the weakest part of the old version, and have been improved here. Rubber bands still function as the straps around the stocked leg. I was afraid that the legs couldn't bear the build, so I ended up making a floating pose which shows the shaping of the legs better. The pole of astral energy is sort-of reference to Palutena's cool and very nicely ranged Up Smash. The trans-medium blue colour also looks good with the halo and astral wings, build using Wonder Woman's invisible jet wings and some Atlantis portal slopes. The halo is visible for example in Up Aerial, which is, combined with down thrown, Palutena's most reliable KO option. There is a 32 studs long axle inside 2x2 round bricks. It gives them a nice glow. The base has two boat weights for extra stability.

Photographing this was interesting. The first session was cut short due to the weather: It was too dark and too windy. I took the photos on my balcony, fourth floor, and had to use so long shutter time (almost half a second) that the wind rocketed the goddes, making the photos blurry. Next day was better, but I took pictures both with black and white backdrop. The black was better, but I had to extend the cardboard all the way up to make the tall MOC fit it, and the stressmarks and folds on it looked too distracting. So I ended up cutting the MOC to another layer with polygonal lasso tool and adding some heavy gaussian blur to the backdrop. It looks interesting. I hope you like it.

And, of course, extra thanks to them boys for giving me that Zamor sphere, I've got plenty but they're currently in Joensuu. Big hand!



Iron Builder VII: Go green!

This was the fastest, easiest and most popular build on my Iron Builder. The shape of the piece is around perfect for realistically sized paint brush; I've used them things countless times. Add metal guard and nicely shaped wooden handle and some paint drops and that's it.

But it's too perfect use. Sean and Steph Mayo already used it on their April Fools IB round back in 2014. 

Now it's quite embarrassing. Sean and Steph are very talented and prolific builders, and I'm sure I saw their brush in 2014. But that's 3 years ago, and I've seen lot of builds since then, and I couldn't remember it. I feel I should have checked; But then again, I didn't want anything to mess up with my thoughts. There is lot of suggestions for the uses of the piece on their creations Flickr comments, and I'd rather not read them (I believe no one come up with the Floo Network though). But S&S and Guy were cool on this; Thanks to them! You can't think too much during Iron Builder. Just build.


Iron Builder VI: Arthur Weasley Arrives at his workplace in Ministry of Magic via Floo Network

 This blog has plenty of Discworld characters, and many creations from worlds of Tolkien, but here's the first Harry Potter themed build I've ever published. And what a trivial one!

Idea of using the seed part as a green fire of Floo Network originates from the "Master list" written on lecture of history of architecture right after opening Guy's mystery packet. I had forgotten about this idea, and found the list one day, and read the word: Hormiverkko, the floo network.

I like Rowling's HP books, I've read them maybe six times; they're fast to read, well-written, both humorous and serious, and have excellent Finnish translations. I've seen the films once or twice and don't remember that much about them; my visions originate mostly from the books. There are plenty of interesting characters, and I've thought of building some of them; Albus Dubledore and Alastor Moody especially. But the first character ended up being Arthur Weasley, Ron's dad. The person emerging from the Floo could have been someone else - Cornelius Fudge maybe, or even Harry or Dumbledore, but I quite liked Arthur, and I though that building such marginal yet likable character would have good humorous attitude; Arthut felt right for this situation. And even though I don't remember much of the films, he is played by Mark Williams who also plays Father Brown in BBC's excellent series I used to watch at the police station, and Brian Williams in Doctor Who (on which Rory is pretty much my favorite character).

Now, the build. This was intensive Saturday build that took almost the whole day. I thought it would be smaller, but given that the character has my original three-stud-wide design, it couldn't have been much smaller. The head was the starting point, as usual, having the friendly face, reddish hair and eyeglasses. I knew I'd use some green shades, and the coat was shaped after the parts available in sand green. The olive green vest has wooden buttons - Weasleys aren't that rich. Arthur has his wand on other hand and a briefcase on other; The trousers are pretty basic stuff, but making the stepping stance took some tries. Most of my characters like this are in static pose and have longer coats.

Then there's the fireplace. It's one of those in the Ministry of Magic used as communication by the wizarding folk. It's number eight (Discworld reference, perhaps) and looks rather grand, as ministry should. It's mostly constructed on pieces I had plenty of. Those dark green cut-out slopes are from TLG's LUG support packages and the masonry bricks, fences and goldes cheese slopes are from LUGBULK. Fortunately I had enough black bricks to fill the back correctly to create sense of snug space. Some oddly-shaped spike pieces give some life to the flames. Overall, the fireplace is quite grand and reminds me of Alphonso Mucha's art - maybe I should make something similar to character build in the future. But they take lot of bricks...


Iron Builder V: CMT-Rex

 Iron Builder is now finished but not yet judged, but there's still plenty of MOCs to be posted here with some extra photos and background information. This is the fifth build, a Cyborg-Mutant-Tyrannosaurus Rex. I think the coolness factor is quite high here.

There were some very different prototypes on this. It began with a dragon, a forest drake maybe, with the seed parts as a beard, then as a cheek pads of some sort. Somehow the head evolved into a theropod-like one and the seed part became into a spine. Now Tyrannosaurus didn't have a pretentious spine, but this is a mutant one, right?

This is also my only IB creation to use Bionicle parts. I wanted to use them on at least one, but that big Dublo block is damned hard to incorporate into a constaction figure. This one is probably 30-40% SYSTEM, mainly in the head, upper torso and the arms. The legs and the tail are very Bionicle-heavy, using same techniques as Guechex few months back. The colour scheme is rather mundane and mechanical to create contrast with the organic green parts.

I'm particularly happy with the head and continuation with the spine on the neck.



Iron Builder IV: Very Old Friends

This fourth build was the most ambitious up to date. I began with this fantastic scene on the Fellowship of the Ring - but surprisingly in the film; In the book the discussion takes place inside Bag End and doesn't involve smoking pipeweed. It's a nice scene either way, and somehow evening in Hobbiton enhances it.

The basic idea is quite simple, grass blocks as hobbit hole's turf walls and roof; Two are used as a regular long grass uncut by old Hamfast. Jonas used the seed part as a mini-scale turf roof in his first build, so it isn't the most original idea, but at least I combined it with an iconic location that is dear to me.

The figures are the key part here. Bilbo was built first, and was quite simple expect for the legs: Palm pieces made nice trousers, but connecting them on interesting angle wasn't that simple, since mixel joints are still only available on dull colours. In the end I just hid them from sight. I'm quite happy with his relaxed half-sitting pose. Gandalf was overall very challenging. The head and hat were easy, all right, and I know how to build beards well enough: but the posing was hard. I wanted to make him look thoughtful. Another embuggerance was the size of the bench: If Gandalf looked natural on it, it would have been too high for a hobbit. In ended up hiding Bilbo's end with some flowers. Maybe it's a little bit metaphorical giving the natures of these classic characters.

There was originally a light brick behind the window, but I decided to photograph this on full light and it didn't have any effect.


Iron Builder III: My God Prefers HC

 So, yeah... Using the grass block as a Mohawk was rather obvious. But it was an interesting challenge to make head big enough to hold it. My usual characters have their three-stud wide heads, and that couldn't have worked with 2x8-sized hair. So I began building a big one with more cartoony features than usually. It was a fun build overall; took one night and one morning. I wanted to use as many oddly-shapes tan pieces as possible to create the organic shapes of the face. I think I achieved the sneering-at-pop-music face rather accurately. Large ears were there from the beginning, and metallic coloured grill plates functioned nicely as obligatory safety pins.

The rest of it wasn't so obvious. One idea was to build a bust, but as the head was cartoony on its own, too, I went with a bobblehead-like figure. I don't really like them bobbleheads, but here's one anyway... Building the whole character made it possible to add more punk rock details including band patches, studs, chain and more pins. The jean vest isn't that polished as most of my sand blue is on Dwarven Runemaster which is on display in Vapriikki; but hell, it's punk, it isn't supposed to be polished...

And by the way, I listen to some punk, too. The build name is a homage to Y.U.P.'s song from their first (and only in English) album Hippos from Hell.



Iron Builder II: Riverside Kingdom

Hullo again, and sorry for inactivity on the blog side: Iron Builder takes lot of time, and posting stuff on Flickr is the main priority for now. Jonas is one build ahead of me, but I'm on his heels... We'll see!

 This MOC, Riverside Kingdom, was posted last Sunday, I think; On the third day of the contest. There seems to be at least one micro-scale build in every IB and this one is mine. The DUBLO grass part seemed to work nicely as a polished SNOT landscape, and rest of this was build around few of them as a river banks. The landscape became medieval, so I went with a little fortress. I've never posted a proper micro castle before, but it was a fun little challenge. The corner towers are based on those of Olavinlinna, the northmost medieval stone castle still standing.  The main tower was inspired by Tampere Cathedral, beautiful national romantic church of my hometown. I particularly happy with the transition between the corner towers' 3x3x3 cone and the walls. They use 1x2 grilled cheese slopes, which I unfortunately had only two in light bley; therefore the side walls have some dark bley tarnish.

Next to the castle lays a simple farm house with a partially plowed field. I was going to use grill tiles at first, but I didn't find them in brown (that happens sometimes) so I went with some 4l bars side-by-side, not properly connected. There's also some inverted bush trees. Stoned road leads to a bridge, as a river scene deemed one. The original design had a big arch done using rigid tubes, 1x1 clip tiles and 1x3 plates, but the scale looked wrong; it was too big. The second version was akin to this, but had two small arches and six posts; I went with longer arch and added some plates on the bottom to create a vault pattern.

The other side is more rural with some shrubbery, big brocolli-like tree and a wizard's tower, probably inspired by Discworld. I wanted to make it very tall to create some contrast on the build. The grill tiles represent tall Gothic style windows. The base seems to be somewhat banana-shaped, like the tower would have grown from the land by itself.

That's it for now. I've posted four entries for now and the fifth was finished today; I'll try to photograph it tomorrow. I'll write more here when the time is right. See you!



Iron Builder I: Hospitalized

Yep, I am on Iron Builder. 5.0, to be exact. Against Jonas Kramm aka Legopard. And our secret seed part is 2x8 DUBLO grass block.


As I have to build loads of entries, they might appear on the blog later than on Flickr and likely with shorter presentations than "normal" builds. This is going to be a hectic month, and I want to concentrate on the building process. I know you understand.

The seed part was said to be sadistic and surprising; it was actually a April Fools joke some time back. But now it's real, goddamn big dublo block with awful connection points. But I'm not complaining. It's interesting, at least. I have several ideas already.

I got to open Guy's package last Friday before going to my Architecture history lecture. I was shocked at first, of course, but I spend most of the day fiddling with two of the seed parts and thinking uses. I came up with this one, using the underside pattern as a heart beat indicator curve, when queueing on the university restaurant (falafels). I wanted to use this particular idea before Jonas. It was quite a quick build, maybe six hours. (I watched Logan between the sessions. It was excellent.) I wanted to include a patient on the bed, but crop the the photo in a way that he or she would be left anonymous. I'm quite happy with the results of the shoot.



MOC: Mistral Nereis

 Hello... Again. I hope to post more now when the City Block is finished. How last few weeks (or months) I have been thinking that hell, when I get these houses done, I can move into more elegant builds... So here´s one! Not that I built this completely after the block; this has been in somewhat WIP stage for months. Ans sort of for a year or so.

This is another creation based on those Japanese anime video game things not released outside Japan. Never played it, of course, but ended up seeing concept art on internet, and got inspired. This one is Mistral Nereis, from Shining Hearts. She appears to be pirate. Just wonder how many hours (answer: MANY) I have been wondering how to build such big and heavy three-layer skirt? This was, in a way, very geometric build...

But let's go back a year. Some of you might remember another, somewhat similar MOC of mine: Adela from June 2016. Similar gloves, patterns and colours, huh? I tried to built Mistral before, but as this dress was pretty damn challenging, I ended up with this Adela instead. Not bad, though. But I ended up giving Mistral and her heavy dress another go. I wanted to prove myself as a character builder.

This time I began with the legs and clinched them pretty nicely. I quite like how dark tan works as stockings here. A problem aroused, however: They couldn't support the weight of the creation. I also wanted to build a more natural stance with one leg slightly bent. There was a TECHNIC axle to support it, but I was still very fragile and didn't look good. So I made the dramatic change and sat her down on a stool. Ha! It solved many problems and made it possible to work on the skirt without everything breaking every ten minutes. The early stool was just four girder pieces and some red basic bricks and the base was the modular base of Atelier, but it worked anyway.

Then there's the dress. There is, actually, somewhat interesting backstory here. Couple of years back, in some brick convention, I was going through Pii Poo's random part tables. There were these inverted 4x4 wedge slopes in red, and someone asked if I need one, as I was collecting curved wedge slopes. I think I said that nay, I don't need one, but if I had 20 I could do something with them. This creation has 17, so my exaggeration was quite accurate. I think that they indeed form a nice shape, akin to a creped skirt (there might be an actual word but I don't know it). The construction of this version is quite simple, having 1x2/1x2 swivel hinge plates and 1x2 plate modified with bar/1x1 tile, modified with clip hinges. The previous version had Mixel ball joints and more spread shape; It was on another WIP for a while when I had given up with this. But the design ended up with its original target after all. What a happy ending.

It's a multi-layer skirt, though. There's a vague white layer over the red one, but I solved it simply by building the upper part in white using same inverted 4x4 wedge slopes; it's visible from the back. Then there was the black over-layer. What a nuisance! I tried several designs using wedges and whatnot. It even had a big red heart on the side with crossbones on it. But at some point I realized that the tail pieces would do it. I like it very much now; One of my favourite parts on this. There's also big black ribbon on the other side, but after the skirt it was a piece of cake.

The main bodice was done several months earlier, though its width was adjusted a couple of times. I had used barb pieces on version that ended up being Adela, but here I ended up with a realistic version using actual LEGO string. The breast area, again, was challenging: there was several colours going on, again, and I had to layer black, red, white and more black without losing the shape. It's quite good now, but went though some rather clumsy versions. They're also this ruffle collar, which was oversized at first, boring in the middle and alright now; I like the life saver ring piece, it enables some good-looking connections.

The neck and shoulder area was, overall, a real battlefield. Neck joint was painful and took several versions, and making the shoulder width 9 instead of 8 was a last-minute change that made it possible to make the chest area a bit wider to correspond the body and the legs better. The arms are rather similar to Adela expect that they use new-ish TECHNIC connectors on the elbow joint instead of wrenches.

Another last minute change was the posture of the upper torso. I was strictly horizontal for most of the process, but it looked too unnatural; nobody sits like that. So I added a hinge and bent it down a bit; the creation got a lot more life-like. Such small fixes can have a great impact on the big picture.

The head, then again, was quite simple, mostly because it recycles design of Red Lady of the Stream with subtle differences. There are some hair accessories done with unorthodox rubber band connections and TECHNIC pins. The long pigtails use yellow katanas from Dragon Bolt. I used them previously on Kirika Towa Alma, a character of same franchise, but for this I luckily found two more from Pii Poo's tables. 

The final base was the last thing I built. I ended up with simple wooden stool to fit the pirate feel. The SNOT base itself is very simple, with slightly curved corners. And a little secret: The shoe of the straight leg is not connected to the leg. It's just a 1x2 rooftop slope. Don't tell anyone!